AI Insights · Timothy · January 2023
Top 5 3D Cartoon Games Performance in Slovenia Q4 2022
Explore the performance of the top 5 3D cartoon games on a unified platform in Slovenia during Q4 2022, including trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 3D cartoon games on a unified platform in Slovenia showed varied performance in terms of downloads, revenue, and active users. Let's delve into the trends for each game.
Cash Carnival Coin Pusher Game by Chivalry Technology Co., Limited had a notable increase in weekly downloads, starting from 13.9K at the end of September and peaking at 35.8K in mid-October. The app ended the quarter with 25.5K downloads in the last week of December. Weekly active users also showed a positive trend, increasing from 14.4K at the end of September to over 34K in early December before slightly dropping to 25.4K by the end of the quarter.
Lucky Cash Pusher Coin Games from TRIWIN saw fluctuating weekly downloads, starting with 3.1K at the end of September and reaching a peak of 6.4K at the end of October. However, downloads dropped significantly to single digits by mid-December. Similarly, weekly active users began at 4.2K and peaked at 5.7K at the end of October, but then declined to 1.4K by the end of the quarter.
Stumble Guys by Scopely experienced a steady decline in weekly revenue, starting from $2.5K in late September and ending at approximately $1.2K by the last week of December. The app's weekly downloads saw a peak of 4.5K at the end of October but dropped to 2.3K by the end of the quarter. Weekly active users began at 29.6K and saw a decline to 22K by the end of December, despite some fluctuations throughout the quarter.
Cash Master: Coin Pusher Game by Coin Pusher, which was released in early December, showed a rapid increase in weekly downloads, starting from 47 in the first week to 10K by mid-December, and ending with 7.9K in the last week of the quarter. Weekly active users followed a similar trend, increasing from 29 to 9.5K by the end of December.
My Perfect Hotel from SayGames Ltd showed stable revenue throughout the quarter, with minor fluctuations and a peak of $26 in late November. Weekly downloads varied, starting with around 1K in late September, peaking at 1.7K at the end of December. Weekly active users remained relatively stable, starting at 2.9K and ending the quarter at approximately 3.9K.
The data for these insights is sourced from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's platform.